Sunday, October 10, 2010

Hulkey Muscle Flex Test

Decided to play around with Hulkey again. Always wanted to play around with muscles more so decided to put some into him to see how much more can I push the deformations.

Built the skeletal structure using NURBS spheres. Similar to the one in Autodesk Hyper-Realistic series. Played around with rigging up the scapulas, and pretty happy with the results. Managed to achieve a little "sliding around the rib-cage" effect. I will put up a video on that later.

Muscles built using a simple muscle plugin with 4 attachment points and volume preservation.

This is the test to make sure no muscles flip during motion, before I even start skinning them:


Next up, the skin deformation itself.