Also revealed some deformations to be fixed when I looked at the scene. :P
Monday, May 24, 2010
Sunday, May 23, 2010
Thursday, May 20, 2010
Of course, still pending feedback and comments from my animator friends. Probably some bug requests as well haha.
Added various deformations using the poseDeformer plugin, still my trusted tool with regards to shape fixes. Shapes are sculpted mostly, but I did setup a separate rig with Maya Muscle skin system to provide the base of deformations. Took a short time to setup, but got really good results with it. Using that, shapes are duplicated off the geometry, and used as target shapes in the poseDeformer nodes. Simple and easy, yet the results are great and the rig still remained fast enough for Animation.
I'll probably compile a whole list of Hulkey's features as well as demos, but for now, I'll just leave you with a fun pose of him. :)
Sunday, May 16, 2010
Finally done with the facial blendshapes, hooking up to the facial GUI, and added the on-face controls for additional animation tweaks. Rig's getting slower though. Will spend some time to optimize it further, IF I have that time haha...
Saturday, May 08, 2010
Completed all I wanted to do with Hulkey's animation rig. Ability to do no-pop IK FK switching and dynamic parenting is now implemented as a right-click pop-up menu instead of a separate character UI like I did for the beast.
I will be doing some feature demos later, but for now, here's the basic skinning deformation tests for Hulkey. You can click on youtube directly to see a higher res version. I believe the key to good deformations always start with good basic skinning before you can add on any other deformation features.